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AROUND THE TABLE

around the table banner

Around the Table is a quarterly publication organized by the Game Manufacturers Association to foster and support our industry with a new communication avenue. Each issue will feature articles by thought leaders across the industry sharing their insights and experiences, previews of upcoming games, as well as practical tips and advice on how to create, promote and sell games.

We hope these articles will stimulate both your imagination and a lively exchange of ideas. We also encourage your input on topics to be covered in future issues. Article contributors, advertisers, and general feedback are always welcome. To get involved, please send an email to media@gama.org

For advertising specific questions including adverstories, please reach out to Amy Wheeler.

gama expo 2020

Q3 2025 

Featured articles:

  • The 50th Origins Game Fair - A Success by Every Measure
  • The Origins Winners and AAGAD Hall of Fame Inductees
  • The Importance of Establishing Trust for Tabletop Games Media

gama expo 2020

Q2 2025 

Featured articles:

  • The 2025 Power Retailer Awards
  • Inspirations Awards - Meet the 2024 Recipients
  • Origins 50th - First look at Trade Day & Special Guests

gama expo 2020

Q1 2025 

Featured articles:

  • Find the Fun - Takeaways from My First Year in Game Design
  • Take the Initiative - Marketing Your Store Like a Main Character
  • 7th Sea: Ready Your Blade for the City of Five Sails

gama expo 2020

Q4 2024 

Featured articles:

  • U.S. Port Workers Strike Suspended
  • New Retail Director - Jamie Mathy

gama expo 2020

Issue Twenty | Summer 2024 

Featured articles:

  • GAMA Announces New Health Insurance Benefit for Members
  • 2023 Origins Award Winners Revealed

    gama expo 2020

    Issue Nineteen | Spring 2024 

    Featured articles:

    • The Game within the Game
    • The Power of Board Games

      Issue Eighteen | Winter 2024 

      Featured articles:

      • The Game within the Game
      • The Power of Board Games

      Issue Seventeen | Fall 2023 

      Featured articles:

      • GAMA Expo is Around the Corner
      • A World of Data

      Issue Sixteen | Summer 2023

      Featured Articles: 

      • Using Games as a Therapeutic Tool
      • Unpub Helps Games Reach the Table
      Issue Fifteen | Spring 2023

      Featured Articles: 

      • GAMA Celebrates A Successful Trade Show 

       

      Issue Fourteen | Winter 2023 

      Featured articles:

      • Environmental Impacts of Board Gaming
      • Potholes vs. Peaks


      Issue Thirteen | Fall 2022 

      Featured articles:

      • Board Gaming Pedagogy
      • What is your SEO Strategy?

      Issue Twelve | Summer 2022 

      Featured articles:

      • Value Added Tax - A Beginner's Guide
      • Safe Spaces Make More Money
      /

      Issue Eleven | Spring 2022 

      Featured articles:

      • GAMA Membership By the Numbers
      • Meeple Mountain Goes to GAMA EXPO
      • Feedback and Change Are Key to Industry Growth

      Issue Ten | Winter 2022 

      Featured articles:

      • Six Technology Resolutions
      • Meet the New Board of Directors
      • GAMA EXPO

       

      Issue Nine | Fall 2021

      Feature articles:

      • Attending GAMA EXPO - A Retailers Perspective
      • Visual Merchandising - How To Grab Their Attention
      • A New Pathway in the Tabletop Industry
       
      Issue Eight | Summer 2021

      Feature articles:

      • Making Your Retail Space A Safe Space
      • TikTok: Is it for my brand?
      • Creating a Culture of Well-Being in the Workplace

      Issue Seven | Spring 2021

      Feature articles:

      • Launching a Successful Shipping Program
      • Diversity Committee Update from Chair Mark Diaz Truman
      • Building Executive Functions through Board Game Play 

      Issue Six | Winter 2021

      Feature articles:

      • Kingdom Rush: Rift In Time Discover the last word in Tabletop Tower Defense 
      • Diversity & Inclusion in board game components
      • Pivoting Amid Uncertainty Post COVID-19 Retail Lessons

       

      Issue Five | Fall 2020

      Feature articles:

      • Fossilis and the Power of Table Presence
      • Building The Magic Circle in Online Games Tips and tricks to navigate virtual game play
      • Think Outside the Boardgame Box Exploring the benefits of active group games

       

      Issue Four | Summer 2020

      Feature articles:

      • The Rise of Good, Accessible, Licensed Board Games: Licensed Games? Aren't they usually rubbish? Not anymore. 
      • Consent & Safety: How social emotional learning fits in
      • HUB Games Virtual World Tour: Demoing games in stores during lockdown. 

       

      Issue Three | Spring 2020 

      Feature articles:

      • Chip Theory Games: Entering the Retail Market
      • Tenants & Landlords: Effective Negotiations During Covid-19
      • Playing Tabletop RPGs Online: Getting the Most from Games at a Safe Distance
       
      Issue Two | Winter 2020

      Feature articles:

      • Parallel Games shares Designer Diary for City of the Big Shoulders
      • Top Five 2-Play Games that You Can Play with Your Significant Other
      • The Superstar Effect, or Why Games Sell Out


       
      Issue One | Fall 2019

      Feature articles:

      • I Am A Timelord. My Stores Is A T.A.R.D.I.S
      • Game Photography Dos & Donts
      • Crowdfunding to Retailers
      • The Rise of Roll & Writes
      • Around The Kids Table
      • What Is Old Is New Again

GET IN TOUCH

258 E Campus View Blvd
Columbus, OH 43235

614. 255. 4500

ABOUT GAMA

GAMA: The Tabletop Game Association (GAMA) is the non-profit trade organization dedicated to serving the hobby games industry. GAMA strengthens and supports all industry professionals by advancing their interests, providing educational programs and opportunities, and promoting our unique form of quality social entertainment. Read More ยป